package zero.tech.games.dn.data.entity;

import zero.tech.core.data.SimpleUser;

public class PlayerBigCal {
	private SimpleUser simpleUser;
	private int lose_times;//输总局数
	private int win_times;//赢总局数
	private int total_win_score;//赢总分数
	private long total_win_gold;//赢总金币
	private long left_gold;//剩余金币
	public SimpleUser getSimpleUser() {
		return simpleUser;
	}
	public void setSimpleUser(SimpleUser simpleUser) {
		this.simpleUser = simpleUser;
	}
	public int getLose_times() {
		return lose_times;
	}
	public void setLose_times(int lose_times) {
		this.lose_times = lose_times;
	}
	public int getWin_times() {
		return win_times;
	}
	public void setWin_times(int win_times) {
		this.win_times = win_times;
	}
	public int getTotal_win_score() {
		return total_win_score;
	}
	public void setTotal_win_score(int total_win_score) {
		this.total_win_score = total_win_score;
	}
	public long getTotal_win_gold() {
		return total_win_gold;
	}
	public void setTotal_win_gold(long total_win_gold) {
		this.total_win_gold = total_win_gold;
	}
	public long getLeft_gold() {
		return left_gold;
	}
	public void setLeft_gold(long left_gold) {
		this.left_gold = left_gold;
	}
	
}
